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JustJosh Haha, they say this because it is not their idea. Figures.
AMD talks down PhysX, discusses its GPU physics plans
The Tech Report: News —
... about major game developers (and future games) adopting PhysX, AMD has gone on record saying it sees no future for the game physics API. At least, that's the gist of what AMD Graphics Technical Marketing Director Godfrey Cheng told the Bit-Tech guys . Cheng stated plainly in reference to PhysX, "As we have emphasised with our support for OpenCL and DX11, closed and proprietary standards will die." He went on to say, "The end game is having GPU physics as an integral part of game play and not just eye candy. If it is optional eye candy, GPU physics will not gain traction." The ...
AMD sees no future for NVIDIA PhysX
DV Hardware —
... end game is having GPU physics as an integral part of game play and not just eye candy. If it is optional eye candy, GPU physics will not gain traction. The titles we have seen today with shattering glass and cloth waving in the wind is not integral to game play and the impact on the game's experience is minimal. We are looking for ways to integrate GPU physics better into game play. Or even things like AI instead of focusing on eye candy / effects physics."
More info at Bit Tech. AMD sees no future for NVIDIA PhysX - More news at ...
PhysX will Die, Says AMD
techPowerUp! —
... a great deal in propagating the API, and that the product (PhysX) must be competitive, and that AMD viewed Havoc and its physics simulation technologies as leaders. "Games developers share this view. We will also invest in technologies and partnerships beyond Havok that enhances gameplay." he added. PhysX is a proprietary physics simulation API created by Ageia technologies, which was acquired and developed by NVIDIA. You can read the full Bit-Tech.net interview with Godfrey Cheng here.
AMD says PhysX will die
Fudzilla —
... an integral part of game play and not just eye candy. If it is optional eye candy, GPU physics will not gain traction ." We have to agree with him on this point, as eye candy is nice, but it's not the most important part of a game and Valve has proven in Half Life 2 that decent physics can be done really well without hardware acceleration. We doubt that PhysX will disappear anytime soon, but AMD does have some points and we're all for open standards. You can find the full article here
bit-tech News: AMD says PhysX will die :: Posted by THRASHER2
The Mother Board —
... Marketing in AMD's Graphics Product Group, has said that PhysX will die if it remains a closed and proprietary standard.
"There is no plan for closed and proprietary standards like PhysX," said Cheng. "As we have emphasised with our support for OpenCL and DX11, closed and proprietary standards will die."
This was part of AMD's response to our questions about EA's and 2K's decision to adopt PhysX across all of their worldwide studios earlier this week.
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