testfreaks.com - 7/25/2009
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Lately, the gaming industry has been overloaded with various simulators. Music games, dance games, cooking games, even dog training games; the titles keep coming and sales figures show little sign of a poor economy. Despite being little like the real thing, people have always loved ...
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Are Wii Fit Yet?
DriverHeaven.net —
... Despite being little like the real thing, people have always loved simulators and games that allowed them to artificially do things that could be done in real life, dating back to the early days of the NES Power Pad, and Will WrightÂ’s first Sim City release. With many of the current sim markets reaching saturation (or blatantly drowning, Guitar Hero), one genre in particular has seen a massive increase over the past few years:exersize games.
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Source: Testfreaks ...
Are Wii Fit Yet?
DarkVision Hardware Articles and Review from around the web —
... by playing Rock Band? How are expectations met, and what unforeseen realities emerge? Is it a viable resource to integrate into a larger fitness plan, or is it merely a gimmick that gets shoved under the couch after two months for your toy poodle to use as a bed? Does exercise gaming only fool people, or is it a godsend offering a genuine way to exercise tolerably? 18 million copies of Wii Fit have been sold to date. What is the consumer response? Ultimately, are Wii Fit yet? Link: TestFreaks
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reuters.com 3/20/2009 — SAN FRANCISCO (Reuters) - U.S. video game sales rose 10 percent in February to $1.47 billion, led again by Nintendo's blockbuster Wii console, as gaming continued to show resilience despite an economic downturn that has sapped consumer spending. Video ...
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A week or so ago we took a look at Wii Fit and other exercise games, examining whether or not they truly provide enough of a workout to do any good for the user. While fitness exergaming has become a very popular aspect of the industry over ...
February NPD numbers give Sony reason to celebrate
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E3 2009: Who won? Who lost? Who wins a golden Ars?
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Is E3 really finished? After weeks of planning and scheduling, a frenzied four days of press conferences, meetings, and demos—not including dozens of games played—we're finally done. While there still may be some coverage ...